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render to disk

Since it can take considerable time to render a single 3D image, and most of that time is CPU compute time, many facilities using PC-based rendering systems have used large Winchester disks to which they send their final rendered images. This frees up the frame buffer for other work in the meantime. Later, when the animation is fully computed, the disk images can be quickly recalled and placed in the frame buffer, before being sent to videotape.

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